Hey everyone!
I wanted to share my latest project, “ORBITAL”, envisioned as a high scale sci fi cinematic environment. The goal was to capture massive scale, depth, and a moody, atmospheric environment within a spaceport hangar overlooking Earth.
Everything in this scene was modeled by me from scratch. expect tiny humans models . To establish the true sense of scale, I placed tiny human figures across the reflective metal floor, contrasting them against the giant pillars and the vast horizon outside.
Workflow:
- Modeling & Rendering: Done entirely in Blender. Rendered using Cycles.
- Post Processing: Brought the raw render into Photoshop for color grading, adding volumetric glows to the emission lights, and a subtle film grain texture to give it that organic, analog Hollywood film look.
Would love to hear your thoughts and feedback on the composition and scale!
Cycles Render
Blockout


