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Hey all
I’ve been messing around with vectors and stuff, so this is a quick game that I came up with and slapped a cheesy name on. Don’t bother trying to understand the code, I didn’t comment anything and it’s all over the place. If you’re interested in how the basics go I can give a brief description for you.
Controls:
You use ONLY the mouse for this game. Left mouse button and movement.
How to play:
You click and hold the left mouse button to bring up a vector. You can aim the vector and stretch or shrink it. When you let go of the left mouse button, it will spawn a ball and it will shoot out. The ball will ‘orbit’ the red circles. The goal is to get the ball to hit the green pads. Once you hit a pad you will go to the next level. If the ball hits one of the red objects, including the walls, it will be deleted.
WARNING: The console will have a lot of errors… ignore them. WARNING: There are only 3 levels, so once you beat the 3rd one you’ll just get more errors.
I will add more levels and obstacles. I also plan on a simple level editor mode and a free-play mode. (Very simple to do with the current set up). I will add more easy levels and a better description of how to play later. Please don’t comment on the graphics. :spin:
Screenshots(old), both are of level 2:
drawing a vector
Updated demo: http://www.pasteall.org/blend/1970
In the update:
-3 new levels
-all other levels modified
-one slightly difficult level. (to demonstrate better what harder levels can be like)
very nice game took me about 10 minutes but it was very worth wasting them.
An Idea for the art: Make it a space game were the ball is your ship, the gravity points are some black holes and the red stuff rocks and parts of other ships
Don’t expect many updates any time soon. This game was more of an experiment than anything else. If I am to continue with this game I will most likely re-do all of the coding and graphics. If anyone is interesting in the equation I used for the ‘gravity’, I used Newton’s Law of Gravitation except I didn’t square distance and I used my own value for G.
If you have a request for a level or if you want to know how the levels are made or any other questions just ask.