for the skin I used: color, specular, bump - displacement and a map with dirt.
Its only what i noticed, perhaps you find it does look good. DOnt feel the need to change it, not sure you can the SSS locally
Amazing work! The character feels very lively! Congratulations!
I feel the highlights on the skin is too even across the face in the closeup. All highlights being white-ish, I would suggest more variation in hue and intensity.
thank you. so in those images what took more time was beard. Sss letās say it was fast. Scenes range from about 7 minutes to 40 minutes depending on how the scene is. Without the beard it arrived about 4 minutes. rendered the scene in hybrid mode with the cycles.
I still want to make some more images for this orc. so I can do some more studies on my skin. I also thought about producing new props. But I will post on the wip and when you have finished the game here the images.
On the sss, in this case I used the own color map with some color adjustments to make the sss, but to adjust the sss locally, I have to make a specific sss map and with it I can adjust where I need to.
How long did it take you to create this? looks stunning!
But can cycles adjust āthicknessā local, I think itās a general setting and will be applied all over the material. So if the nose gets letās sss than all the skin gets less. But perhaps using a bw map lighter Tex around the nose will help. Iām not sure how this works with cycles. I donāt use it actually
WoW one of the best works I seen here!
Wow Great Work.