orc walking

hi! I’m practicing animation! I posted a thread on finished projects but wen i come to think of it that was a bad idea! this is a betther place to post it because they really have no meaning. My goal was to make a realistic walkcycle and don’t make the mistake i so often do and that is making my characters go through the ground and that looks really bad.

http://www.youtube.com/watch?v=YVKJWSNpHxI heres the video.:smiley:

aghh! all the other people that posted be4 me have like 4 replies each… i get none! strange…

wierd…at some parts it looks like he’s just floating along.

I would challenge you to get up from your computer and walk around the room. Notice first that your hips and shoulders rotate in counter motion. Then notice that your feet do not slide and that when you step you bounce slightly, your back and head go up and then down.

Perfect your walk cycle and then work on camera angles.

For now… Walk cycle, bounce and no slide… Sounds like a fun song. :slight_smile:

Great lo poly characters and set!
-albert

I know it’s cartoonish, but it should help.
http://www.idleworm.com/how/anm/02w/walk1.shtml
Look like a good start! keep working!

I think the feet are too far apart. Also maybe add a little depth to the model, it kind of looks like an ogre ginger bread man. Nice environment and texturing.

tnx all! i’m gonna look into that tutorial corey. The best walkcycle i ever made is an old one. heres the link to it. Is that betther??

you need to have his torso move up and down, not just strait forward.

They’re all WAY too slow and glidy. Snap it up man, do you move like that?

Is this for the game engine or for a stand alone animation?

The reason I ask, is that if it’s for the game engine, it’s going to be difficult (but not impossible) to make a good walk motion, as the GE does not support armature constraints, and IK constrained feet/legs are almost a necessity for making a character walk.

If it’s for a stand alone animation, take a look at the example walks done in the example files on this page :

http://www.blender3d.org/cms/Walk_Cycle_Modifiers.821.0.html

And see this thread for more info :

http://blenderartists.org/forum/showthread.php?t=81488

Mike

Everything i have animated is with a simple plain rig. Tnx mike! Heres my second try on a walkcycle for the orc. (no tutorials used though i did look a bit into the one Corey sent me and i learned a thing or two about torso movements) tnx all!