Order of modifiers is important on object basis, but it can also be important on an object-by-object basis. EG, if you have a subdivided Object that is intended to adhere closely to another, different subdivided Object, it’s best if the first object is subdivided FIRST, prior to the 2nd object being shrinkwrapped to it.
- Is this under the users’ control?
- If not, what is the order that Blender follows by default? (For instance, in C4D there is a strict order than includes something like the order they are in the Object Manager, rather like the conventional order in a math equation.)