what I normally do is model an entire area and then breathe life into it using materials and textures but I’m wondering if this is the best course of action . Do other people model individual objects and model them right afterwards or wait like I do? I curious about when people add their lighting as well. my scene usually goes like this,
Model everything in the scene.
Get to working on those nodes for materials and textures.
I know I should put armature stuff next but i’m not brave enough to attempt that yet. I’m only just getting used to the switch between render and cycles.
I personally like to jump right into materials and textures right after modeling an object. It is simple to viewport render a single object and get a feel for how it looks on its own. Of course, that can be a problem if I need to alter the mesh after I’ve made my UV unwrap. I prefer to give each object or group its own blend file anyway. I then link to the files in another master blend file where I place my lighting and camera. Going back and forth between blend files can be a bit of extra work, but it helps a lot when organizing a complex scene, especially when there are actions and animations associated with different objects.