I was hoping some clarification can be had by experienced game makers for the ideal process of creating assets (humanish characters specifically).
I have a good high poly human model made, now I am unsure what to do next.
I know I need to:
-Bake high poly into normal map and apply to low poly that matches shape (already have mesh)
-Make hair particles
-Texture skin colors and such
-Final adjustments of mesh detailing
I am having unsure on which order to do the above steps in to create my asset… Some clarification on how to proceed for the best workflow. If I have missed some step please include. Other than of course animations, and logic which will be last two steps.
Thank you all!