Is there an easy way to perform basic origami styled folds to a plane?
This weeks “weekend challenge” had me thinking on it. And I cannot seem to figure a good way to bend a side along a line.
The straight edge lines I can see pretty easily, its just a matter of alignment in the correct view and maybe snap the cusor to the edge-on vertice, & then move the center to the cursor. Rotate. or even rotate, and then adjust.
Thing is, I cannot figure how to do that along folds that are not perpendicular to X or Y axis.
Its probably just a conceptual problem, and I’m approaching this the wrong way. (or I’m missing a mesh editing option)
This would make your mesh ugly, but couldn’t you create an edge for each fold line, then use shape keys to define the animation of the folds? Or is it just for a single render?
there are alot of step-by step images of how to fold origami. Usually the include an image of the flat paper with all the crease lines on it. I would use this as a guide for the mesh topology and create a rectangle mesh with verts creating lines along all the crease marks. Then it’s a matter of either using RVKs or bones ton animate the puppy. Hope that helps.
Use widgets and rotate around cursor. Set the widgets to “normal”, select the edge you want to fold around and place the cursor there. Then select all the vertices you want to move, and rotate using the widget. Ian
Damn, doesn’t work unless all vertices you are folding are in a straight line. Looks like you might have to just keep moving the view. Annoying, but it will work.
Let’s see if this will help in lining up those folds…
Basically… you build yourself an Astrolabe so you can see what you are doing.
use an ortho camera
Select edge you want to rotate around
move cursor to that edge [shift+s > cursor to selection]
select Astrolabe and move to cursor
line up Astrolabe with desired edge by rotating it
num pad* [line up view to object] with Astrolabe selected
numpad down arrow 6 times, side arrow 3 times , the goal is to see only the astolabe edge on, looking straight down the axis you want to rotate around. Once you got it, set your camera there [CTRL+ALT+0] so you don’t lose it.
select the origami
select the verts you want to rotate
get back to your camera view of you moved
rotate [use r key]
Maybe somebody has a better way. One day there may be an astrolabe script :
{ algorithm to follow }