I’m newish to 3d modeling (1 week). I did the Blender: Noob to Pro tutorials up to about page 300 and watched some videos from blenderguru.com, and I think I’m making good progress.
Right now I’m trying to model parts of a ruined town. Specifically, I want to portray buildings that have suffered serious structural damage, but not enough to bring them down. Try to imagine that a giant ripped a huge hunk out of the corner of a building and you’ll have a good idea what I’m trying to do. You could also google image search for “fallout 3 buildings,” which will give you some of the reference photos I’m using.
Right now, my technique is to use the knife tool to cut out non-linear faces, then intrude them into the structure, then cut a second ring of verts and transform it until it looks like battle damage.
Is there a better way? If not, is there a way to shorten up this process, possibly by saving my pattern into a knife “stamp”? Is there just a “hit this face with a giant rock” button? Physics?
That aside, I’m REALLY enjoying 3d modeling. I look forward to becoming part of the community!