orientation constraint in game engine

I’ve setup a orientation constraint, but nothing happens?
I have no idea why. Just to make it a little bit clear: this is my setup:

Direction: -Y axis
Damping: 10%
Time: 0
Reference: Y-as: -1
MinAngle: 0 (I have actually no idea what the use is of these two last options :s)
MaxAngle: 0 (please explain it to me)

It’s actually the first time I use a orientation constraint so it could be that I might just make this noob mistake. Please let me know why the direction doesn’t change.

For the orientation constraint you need a motion on the object. The orientation constraint change the orientation from the moving or rotating axis to an other (world orientated) axis. http://www.tutorialsforblender3d.com/GameDoc/LogicBricks/Actuator_2C.html.

I made a blend file. OrientationConst.blend (145 KB)