Orientation of mesh circle is wrong.

I’m doing a tutorial here: http://cgcookie.com/blender/cgc-series/weapon-modeling-an-m4/ In the tutorial it says to delete the default box in edit mode and add a circle in right ortho. When I did this, my circle is lying flat down and it’s supposed to be facing me. I had to rotate it ( ry90) to get it to look like the one in the tutorial. Why wasn’t my circle in the default right orientation?

Later in the tutorial, I noticed all my circles were still not rotated like the one in the tutorial, and I had to manually rotate them so they were. I don’t know if my two questions are related, but if you know what I am doing wrong, I would appreciate it.

From the tutorial (he changed the sides to twelve which is not shown here):

What I get following the tutorial:

This is the orientation of my circles which I notice later on in the tutorial:

I had to manually rotate them so they looked like they do in the tutorial video. (there isn’t a good image from the tutorial to show this orientation, but a flat side is definitely facing down)

Link to my Blender file:

see your second photo? left hand side, bottom of the tool bar? where it says Add circle? yes? good, click the check box that says “align to view”. the tutor possibly has their blender set up to do that by default, but basically all mesh objects are placed at that alignment, there is nothing wrong here. :slight_smile:

Yes, thank you so much.

your welcome, nice modelling by the way.