Hi Guys !
Would anyone advice any tutorial reg. Origin, Pivot point and Cursor - and their relations.
I just dont get it. Until I rotate, scale in (and relative to) default(World) ortho X,Y,Z -
- its more/less OK, but any ‘deviation’ ejects me into deeper space…8-(
In any CAD-style soft I had sc. World Coordinate System and its Origin 0,0,0, any change to it (by eg. indicating 3-points on some object) translates(moves) that- thus creates User Coordinate System etc etc.
In Blender I JUST DONT GET IT -each and every one separately. When-how what for (Object Mode/Edit Mode, Translation, Ctrl+Shift+Alt+C/ Shift+S ?!