OriginSet 2.79/2.80+

Thank you Meta!

#Update 1.5:
> see first post

Version #v1.6:
> reduced and reoder, small bugfixes
> new: set origin to 3point center
> see first post

Thanks for all this work, really making work flow a lot easier

Version #v1.8:
> new: origin to snap
> new: align tools for edit
> see first post

Big thanks!

Version #v2.0:
new: distribute objects > slider to spread objects
new: zero axis > fixed align origin to an axis

1 Like

[Update Version #v2.1 for 2.79:
new: more modal operators to set origin
new: cusomizeable menu and pie menu
new: append to special [w] menu

WIP/ ToDo: fix set origin for nonmodal …

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Update Version #v2.2 for 2.79
to do: another fix set origin for nonmodal …
to do: better discription for addon preferences
to do: wiki update
to do: build a 2.80 version

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It’s not working in 2.80.

Tested:
2.80.71, e78770039397, 2019-05-20 22:03
2.80.71, 85322737baec, 2019-05-22 08:33

It is only working for 2.79!

2.80 is to do.

1 Like

Update Version #v2.3 for 2.79:
new: fix for non modal
new: refine addon preferences for customizable menu

Is there a “set pivot to selected vertex” ? That would be so cool !

Yes!
Try the modal one Origin to Select in object mode or M-Select-(EdM/ObM) in editmode…
Otherwise you can use non modal in edit mode Selected Mesh or Select-(EdM/ObM).
You can also turn off the tool you don´t in the context menu.

Update Version #v2.5 for 2.79:
new: better addon preference description and small changes under the hood

2 Likes

ui for 2.80:

  • default set origin (optional)
  • click point: snap origin to selected mesh / modal with ctrl, shift and alt functions
  • snap point: set origin with a empty helper to any snap / modal with ctrl, shift and alt functions
  • bbox modal: set origin to wrapped bound box (wip) / modal
  • advance align objectmode: align objects, origins and cursor, distribute between origins, zero to global axis and set origin to bounding box
  • 3vert circle: set origin to the middle of an circle by selecting 3 vertices / or only cursor
  • selected mesh: set origin to vertices, edges and faces or linked mesh
  • advance align edit: align vertices, edges and faces, segments, proportioal editing, etc. / optional use in all other editmodes
7 Likes

nice work, very interesting.

Thanks Marvin.

Big thanks for your sharing!

2.80 update ready for test

1 Like

this is awesome! thanks so much for this, works like a charm!