Ortho + orbiting view upwards results in inverted model

Anyone know what’s happening with this?

When in orthographic mode and orbiting the view through the Z axis the model inverts and doesn’t look correct. This doesn’t happen in perspective mode

Well, I figured it out after posting, but definitely try it out for your self:

Basically, it looks like it is inverting, but if you envision the furthest point coming closer and closer it is actually correctly rendering! Gah, my head is inverting!!

See attached blend.


steelBridgeTerrain01.blend (946 KB)