This is a different type of problem than I had originally thought.
I am working on a freeware game that requires a number of orthographic renderings for some of it’s sprites. Right now I’m trying to render a vehicle for this project with cylindrical wheels that have a number of semi spherical “cleats”. These cleats are separate objects which intersect the main wheel cylinder at a steep angle.
My problem is that when I render, parts of some of the spherical cleats disappear. Now if I render Perspectively or if I bring the camera closer to the cleats, this doesn’t happen but I need to render Orthographically and at the correct distance.
This is a very specific and unusual situation, but if anyone has had this problem before, I could really use some advice.