Displacement Mapping diddnt worked for me, not this time… and never before. You need a high Poly Count for Displacement Mapping, and it still looks like sh** couse it become all spikey.
So, i use ordinary Bumpmapping, and if i turn the effekt up, its getting worse.
A Nor Value around 0.5 is used on the second Picture above.
The textures used in the Images above where all 512x512 in scale.
I just resampled them to 2048x2048 and everything turnd out to be very nice.
Seem to be logic… more Pixels, finer Anti-Alias…
so it turned out to be a simple solution again, and i`m able to continue blending happyly ever after… or something…