Try rendering it bigger (about 2x in each direction) and scaling down in an image editor. This way you can control the sharpness yourself. Do try Yafray though, it allows finer AA control and I guess rendering time isn’t an issue with such small images.
Thanks egg, unfortunately, the first option would be too much trouble, since civ III uses animated 2-d isometric storyboards that require 256 color palettes, and sharpening may cause borders to appear around the cell edges.
I hardly have the hang of Blender yet, so I was hoping to avoid Yafray…
Thanks Delta, I was aware of that, but the problem is the animations are done in cells, usually with green dividers and magenta background.
If the animation is rendered, and then sharpened, in every 2d editor I’ve used, the green and magenta clash severely, and begin to form unwated extra lines, which then must be manally deleted.
There are probably ways around this… like making a separate layer with the green cell borders, replacing all cell borders in background layer to magenta. sharpening, and then pasting the seperate layer back on top… hmmm… maybe it can be done.
But Yafray doesn’t seem to complicated… but one 480 x 480 cell takes like 15 seconds now!
I don’t think that you would wan’t any AntiAliasing for game Sprites :-?
Even tho it’s kind of jaggie, you wan’t the edges sharp, so that they go right over backgrounds, without large sections of AA.
Hmm…anything I’m missing?