Is it possible to use osa on a render but not have it blur up the textures in the scene? Or do I have to over sharpen all my textures to compensate for the anti-alisasing of the geometry?
This problem plagued me for awhile to, but theres a filter control in the texture panel for when you load an image for your texture.
Its normally set for 1.000, but I change it to a lower value when I use osa.
Play with it and see what you like.