[OSX] bBatch - GUI for batch rendering

---------------------- bBatch ----------------------

I have created bBatch, I hope you will find it useful!

bBatch is yet another GUI for batch rendering on Mac OS X.
Why another? Because most GUIs, especially those for Mac OS X are deprecated, abandoned or require compilation. However, bBatch is a user-friendly, fast and efficient helper to render blender-files with shell support, which is faster than rendering inside blender.


  • GUI for batch rendering on Mac OS X
  • fast and easy-to-use
  • provides shell output at the end of each task(s) in the clipboard
  • saving user settings for faster workflow
  • shell tools

Newest version requires at least Mac OS 10.6+.
Old Version 1.02 should work on Mac OS 10.5 - 10.8.

Download and Homepage

Sounds great. Looking forward to it.

Download is up again.


  • fixed a bug where bBatch couldnt select the blender directory
  • fixed a problem with folders/files that contained whitepace(s)
  • improved app-icon
  • still needs Pashua.app seperately. I am still trying to find a solution to bundle it into bBatch.app

bBatch 1.04 changelog

Important: This update includes an update notifier. Get this version to stya up-to-date for the rest of your time

  • added tools and preferences window
  • custom settings can now be saved
  • added console window (to get Shell Output)
  • added error messages
  • added update system and notifications
  • added window animations

Download: http://f.nelsonfritsch.de/bbatch/bbatch104.app.zip

Thanks! Great idea! Can’t wait to try it :slight_smile:

looks cool.

How do you batch queue scenes?

Queueing will follow (hopefully) in the next release 1.05

awesome :slight_smile:
i’ve download it,
i soon as i have a little bit of time i’ll try it
thanks a lot :slight_smile:

The next release will come soon, Im sorry for the long wait, look forward to it :slight_smile:

i tried it and it looks cool :slight_smile:
i have some stuff to correct for a TV commercial today, i’ll use your bBacth to render :wink:
do there is some way to open some kind of terminal to display the render time per frame, so we can see the difference with “blender” and your bBacth and we can enjoy your app even more :stuck_out_tongue:

and i really wait for the next release with the queue function.

thankssssssss a lottttttttt

‘- added console window (to get Shell Output)’ doesnt work for me :frowning:
nothing in the console is displayed

Nothing? Even after successful rendering?
Mh, I will look into that…thanks for the report!

well render-time/frame would be great but probably impossible as I can only display what the console gives me ( I could try to compute an average/frame, but this would only be the result in seconds / frames (plus it would only be displayed after rendering).
However if you want to get sure you can render 1-5 test render to see how much time you gained. :slight_smile:

This is great! Very nicely done. I’m testing it right now.

Out of curiosity you mentioned it renders faster than through the Blender UI - would that be true also for using the GPU via command line?

what it does it after, is just after finish batching the frames, the status bar disappear but rendering is still here like the program doesn’t go any further.

here the screen shot, it’s the last display i can see, stops here.

notice that your app is also on my dock really useful :yes:

Thanks :slight_smile:

As Im on an ATI card I cant test it, but in theory: yes

Could you give me your system specs? Ill look into the issue

sorry late answer i am now over busy working on fucking TV commercial :(:spin::(:(:(:frowning:

anyway here my the heart of my MBP
tell me if you want more infos

cheers and thanks again for your app
can’t wait for queue function :yes:

No problem and thank you very much :slight_smile:
I hope I can fix it!

Cool! I’m testing it now :slight_smile:
I noticed the same problem as posted above, after rendering the program stays in the rendering window and doesn’t react anymore.


Does anyone know if bBatch works with the Cycles renderer?



Yes it does. You only have to select your desired render engine in the blend file (and save it of course).

Also, thank you for the report :slight_smile: