I’ve noticed that in looking at other 3d programs none of them remotely resemble blender, I am just wondering if there are any other 3d programs I should try to get used to the more standard format?
If you want to get familiar with the industry standard, try Maya PLE. It puts nasty watermarks all over your renders, but you can at least learn how to use the program.
Limitations:
Can’t use it for commercial stuff
Watermarked renders
Maya Software renders limited to 1024 x 768
Mental Ray renders limited to 512 x 512
That’s all I can think of at the moment…
blender is very professional. I’m not sure what you mean by them not resembling blender, but blender can do literally 80 percent of what the most very very expensive programs out there can do, PLUS it has a game engine which they can’t claim to have that I know of.
If you mean the visual interface, I’ve tried some of them and it’s just an aestetic thing. If you move blender’s windows around just so, you can get it to ‘resemble’ those programs.
The main difference will be that instead of ‘icons’ blender uses ‘buttons’.
I agree that Blender has a non-standard interface. And it’s not just the layout of the windows. Almost everything is a hotkey - many things are ONLY hotkeys. The RMB selects. You have to click at the end of a move/scale/rotate. There is a 3d cursor…
I know that sounds like a rant, but actually I really like Blender - I’m hoping to get them to switch at my work. I’m just saying that it is NOT a standard interface.
As far as what program would be good to learn for a job. If you want to get into games: 3DS Max or XSI. If you want to get into animation: Maya.
Zbrush is a pretty amazing program, I’ve worked with it a lot and I love it = )
Zbrush is the best organic modeling application out there. It’s been used in the development of several games, including Doom 3.
You could try out the Demo of Cinema 4D. I downloaded just Yesturday, and I’m finding it very difficult to work out the interface, simply because it’s so radically different to Blender. I don’t know if it’s of the standard layout though.
Cuby
Rhino3d is also a nice application.
The trial prety much only limits you to 25 saves :). It is a nurbs modeler, but poly modeling sucks… yeh yeh you heard my right boys and girls >.<
edit: and v 4 thats coming out soon? is apparantly going to blow the competition away. A beta tester i was talking to on the forums says it can replace illustrator /indesign etc, it just cant do raster imaging.
No one has mentioned Wings yet?
About industry standard or not, wings3d is a very well respected open source modeller. Models there are based on a special edge structure and so it is worth learning (something different and something good). As for being “standard” I don’t know.
Koba
http://sourceforge.net/softwaremap/trove_list.php?form_cat=109
514 opensource modeling results.
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