other types of ammo

in my fps bullets are no problem because you can’t see the actual bullet. but how would i go about creating the firing of things like rockets and grenades when i switch weapons? any help would be greatly appreciated.

Use the Add Object actuator. Spawn the grenade / rocket / wooden chair / what have you at an empty, parented to the end of the gun. Give it the linear velocity necessary (locally, I believe), and you’re off! :smiley:

awsome, thanx.