Other ways to animate/rig face? Mesh deforms when I use shape keys

I want to use shape keys but when I do that the mesh deforms too much and in the wrong direction:

The whole image. Also happens when I don’t use shape keys.
I moved a face to the bottom but another vertex goes all the way to the left:

I saw on a YouTube video https://youtu.be/qTgSLYY9uew an add on “transfer vertex order”. However I cannot find a free version of it.
Update: Found a way to download the add on but didn’t work for me

Does anyone know other free add ons which can fix my problem?

Or is there another way to do face rig with controllers without moving the vertex in edit mode?
IIs there a tutorial video for it?

?? While using shapekeys the deformation is modelled by youself !!

Can you be a bit more specific?

Shape keys are defined by the user. You determine how much it does or doesn’t move. I can’t decipher much from your screenshot.

So i guess you mean that the Points in Editmode moving “strange”!?
I am not in front of blender but i guess you have to turn on the modifier in Editmode (the triangle-icon)
See picture example

turn/check the 4 Icons from the armature-deformer
But I am also guessing if this is what you mean

The add-on is FREE…

I’m sorry.

I moved a face on the body down.
And it goes down but then something of the body goes flying to the left.

See picture

I’m sorry.

I moved a face on the body down.
And it goes down but then something of the body goes flying to the left.

See picture

Well I learned that when I do that the mesh stays in place in edit mode. So thank you for the new lesson!

It goes like this when I move something in the mesh

I couldn’t find the download button anywhere

-are the scalings set to 1 geo/armature-root/bones!
-the location set to 0? before skinning/parenting
-are other deformers used?
in general how are the size ratios compared
with for example a defaultcube?

You need a Gumroad Account ( FREE ) and then Type in what you want to pay or 0.00
and you will get the link…

Oh I didn’t know. Thank you

  • scaling: 1 but not the metarig and rig.
    If I change it. The mesh(body) will deform.
    I had to size it up with the mesh to use automatic weights and then size it down.
    Before I did it, I applied all transformations.
  • location is 0 regarding to body(mesh), rig and metarig
  • what kind of deforms? Mesh(body) deform or surface deform? No. The mesh has only the modifier properties: armature, collision and subdivision.
  • what do you mean with the size ratio?