Out of curiosity I was just wondering how one would be able to produce a texture like the one seen in this video.
I image this wouldn’t only be the work of a texture, but probably lighting as well?
Out of curiosity I was just wondering how one would be able to produce a texture like the one seen in this video.
I image this wouldn’t only be the work of a texture, but probably lighting as well?
that is a combination of the materials (highly reflective, probobly using raytrace mirroring in fact) lighting and possibly a reflections or environment map as well
Ok, would getting this effect be difficult to do?
I dont see any textures and yes its the lighting that makes the effect + simple shader. In cycles, connect a diffuse shader and a glossy shader to a mix shader. Its that simple.
here is a tutorial for a more complex shader
Thanks idh! That tutorial you linked to looks interesting. I’m a very new blender user and this tutorial looks relatively advanced especially since I’ve never used Cycles before, but I think I’ll get it if I just keep at it!
If you are having trouble understanding nodes, watch this tutorial: http://www.blenderguru.com/videos/introduction-to-the-compositor
Here is an intro to cycles: http://www.blenderguru.com/videos/introduction-to-cycles
and another one: http://www.blenderguru.com/videos/rendering-an-interior-scene-with-cycles
You wouldnt HAVE to use cycles… I’d just tick either the raytrace mirror or just the regular mirror tickboxes for that material in the internal blender render and then tweak em a bit before hauling out the cycles engine
Thanks for pointing me to blenderguru idh. I can’t believe I hadn’t found that website before, now I’m hooked on his tutorials
I think I have alot of watching to do before I come back with more questions
@Star ranger: I think I want to use cycles because it seems like alot of the best rendering from blender comes with using cycles, so I want to learn it now