I have applied defocus node to obtain out of focus effect, but it has an artificial effect
You can see that the first out of focus ball seems to be covered by second ball
how can I avoid the problem?
thanks
I have applied defocus node to obtain out of focus effect, but it has an artificial effect
You can see that the first out of focus ball seems to be covered by second ball
how can I avoid the problem?
thanks
i think this is what the Z-mask is designed to correct, in the next release. see blender.org/development