Out Of Mem when camera zoomed

A strange error occurring, took me a little to figure out why but not the reason.

I have a scene that I’m setting up. The scene will render with no issues, but when I change the camera angle and zoom at about 200m (there’s a reason for that) it runs out of memory and stops at tessalelation stage.

I will have to work around it but I’m just wondering why zooming would cause this.

Cheers

Really difficult to guess the answer without you showing us anything?

You mention tesselation, and zooming, so Im assuming you are using displacement? this can be tied to the camera (dicing scale), so you can run out of VRam that way.

If you are using a procedural texture and zoom up to it, you can run out of memory.

If you are trying to render at a higher resolution, you can run out of memory.

Hope that helps.

Can’t check at the moment, but isn’t there a way to setup a different “dicing camera” from the active camera?

Cheers. Yeah I think it 2k texture and displacement.

Good to know, thanks.

I’ll look into that as in find out what the hell that means.

Cheers

He maybe referring to the Render Properties > Subdivision…
image

You can set up another Camera from your Scene Camera to control the Dicing Rate…very useful if the scene camera is animated.