Outpost cabin - first serious project in Blender with ProRender

Hey peeps! I’ve been around the forum for quite a while now but never posted, never really interacted and I want to try and get more active, I’m just more of a Discord person.

That said, here’s my first proper start-to-finish project in Blender, rendered with Radeon ProRender and textured with Substance. Everything is modelled from scratch except the debris rocks which are from Quixel and the cliff texture from GameTextures.com.

Was going for a more relaxed view of a post-global-event of sorts, where an old mining research shack is turned into a home of sorts. I only have a few hours every day to work on this, waking up at 5:30 and go to bed past midnight, all with a very stressful job as architect :slight_smile:

Hope you enjoy it, comments and critique are more than welcome so I can apply to the next project!