It’s probably going to be one of those dependency loop matters but is it possible to output to a texture from the compositor? I’m looking to be able to input green screen footage into the node editor, key it out and then add these elements to my scene as planes. Imagine a scene with a geometry castle wall and I want to add green screen actors standing guard.
I know that I can just pre key them as sequences but I’m looking for a good workflow.
Thanks for any input.