Unity is cool and all, but I prefer not to split my learning capacity up beween Blender and Unity. I have the Android SDK for unity (maybe I bought it through Google, don’t remember) point is if once can develop for Android (which I understand is still being worked on/ developed) one could develop for Ouya. However OUYA is a weird one because it’s a Android based console.
I agree with this. You can’t really master two complex programs like that, it will drain your workflow and waste a lot of time.
This has been my experience since Unity went “Free” in late 2009, and I’m surprised that more people, including myself, have not raised this issue for reasons to not use Unity.
Too late for me, because I have already used Unity for my first project.
/Sorry for the off-topic!!