I’m at the point where I have some serious experience in the general digital design realm. Got the stock photography thing spinning like a top, time to continue learning and building, etc.
I’ve specialized in vector, but little by little I’ve been building my 3d abilities. I’m finding that my final interests are probobly going to stay here: For the simple fact that 3d opens so many more possibilities – technical, artistic, etc – than any other method, traditional or digital.
So, while I nowhere near as experienced as the people on this site, I do have enough understanding at least to be able to add to my skill without too much problem. I can also carry out moderately complex 3d assignments (static scenes) without a problem.
I’m at that decisive point: There is life outside of stock microstocking! And I want to know where to chart my course! What are people doing in 3d these days? Blender is becoming a standard I’ve noticed, whereas when I first starting dabbling in it a few years ago, it wasn’t as well known.
How are you guys making a living in it? I understand it can be anything: Simple or complex, animation or stills, games or architecture.
Any advice? Career paths? Whats a self-motivated blender user to do in this market? Needless to say, microstocking is not my only interest for a living.
Here’s some stuff I’ve done: