Overcoming physics problems with the use of rayCast

here is a example of a arrow that works no matter how fast it’s fired



archeryBprFixed (Impact).blend (502 KB)

Ok, noticed some bugs with applyMovement and using functions as arguments,

fixed that, and remade the script and logic to go into a empty state

Original demo file by Nines (nice work btw!)


archeryBprFixed (Impact) (3).blend (507 KB)

Wow! This is so amazing resource. Maybe you can make a grappling hook example too?:slight_smile:

hey bpr, thanks for making this.
I’m not sure what the property time is doing. When I delete it everything works just like before… can you tell me what it does?

it prevents double execution