I’m trying to apply image textures with alpha transparencies to simple plane meshes, so that I can overlap/animate them. I’ve searched for the answer but can’t seem to find it.
There are basically 3 issues as seen in the below images:
- the shape of the mesh plane is actually what casts a shadow, not the shape of the alpha transparency.
- The white logo is actually in front, but all overlapping areas disappear; turning the Zoffs to 0 seems to help (second image) but not sure why
- Part of the plane mesh is reflecting a highlight, even though the alpha value is set to zero.
The image textures have these settings: UseAlpha, Clip
Map Input: Orco, Flat
Map To: Col, Alpha (clicked once)
Material: Alpha 0
Render Pipeline: ZTransp, Zoffs: 0
Any insights are appreciated:)