Hi. Somehow, in the process of making a game viewed from overhead, I managed to render the Add Overlay Scene Actuator halfway useless. As seen in the attached blend, the scene is added according to the console, but I can’t see the cube that’s in the added scene, even though the camera in the added scene is pointed directly at the cube… Does anyone know what’s going on?
EDIT: Doh. Forgot the attachment.
EDIT 2: Tried a lot of things - Printing the orientation, scaling, and location of the camera in the added scene doesn’t show any odd data; Also, putting a box with inverted normals around the center of the added scene can be seen (though extremely zoomed in).
Thanks, HG1, but that didn’t solve the problem. If you set the scene actuator to Set Scene, it won’t display from the camera in the set scene, either. For some reason, in the added scene, it’s some sort of camera at the center of the scene, rather than the scene’s camera? I don’t know what the problem is. I was in the middle of making a game that I’d rather not give up on, but I need overlay scenes for the GUI.
I tried it again and I think it works properly. Or maybe I understand something wrong.
When I use Set Scene then it switch to the Game.001 and displays from camera from Game.001.
When I use AdOverlayScene then it overlays the camera from Game.001 in the camera from Game scene.
Goodness. Amazingly, it’s working. I have no idea why it wasn’t, except that I think a) the default modeler camera was really far away from the actual camera / the stuff around it, and b) I think that I wasn’t looking in the game camera in the overlay scene (but I shouldn’t have to, right?). I hope they fix that, because that was one annoying bug. Thanks, everyone, for your help.