This asking for help is getting too frequent.
I have messed around in the settings (not smart) of my current project and the result is that i can’t properly add an overlay scene.
Minimal approach from the default screen works, but from my game file where i even deleted everything, including the scenes and world, it doesn’t work.
One problem is that i don’t understand how does the engine chooses the camera in the overlay scene.
It ignores the camera in the overlay scene and uses the default setting?
It behaves like when there is no camera in the scene and it uses the view from (0,0,0) to negative z axis.
I could just move my overlay scene objects and use the default view, but it, ‘bugs’, me too much…heh…
So, which crank and pulleys did I tug too much?
Or have I forgotten something fairly obvious?
overlay.blend (614 KB)