I’ve done “bars” (HP, MP, EXP, ext…) with overlay scenes before, but they were all one blank color, and to have them go up and down, I just made an animation and set the frame to a variable.
But this time, I’m using a texture on the bar, and I don’t want it to ‘squish’. (see image)
“So what”, one may say, “just make a black bar that goes the opposite direction, and covers it up”! Well for various reasons in relation with what I want to achieve, I can’t use this method.
So my question is - ‘Is there some way of making part of an object see-through, during run-time?’ Like, a ‘mask’ or something?