The mesh is already done. The only thing likely to change is some of the coloration and the resolution, which brings me to my request for help.
The reason it is at such a low resolution is this: fur. Each ‘strand’ is counted as roughly 49 faces during rendering. This little picture had 3.9 million faces total. It took almost all of my 1GB RAM to render it.
Increasing the resolution without proportionally increasing the number of hairs makes it look like mold instead of fur. Increasing the width of the strands (from .5) also makes it look moldy. Increasing the number of strands increases the memory it takes (which, in turn, forces it to use the hard drive, since there is no more RAM), and, after a certain point, crashes Blender.
So, I’m wondering: is there any way to make this a high resolution picture without decreasing the quality of the fur?
Along these lines, is there any way to make it render just pieces of it, without loading any of the rest of the mesh (and overloading the memory), so that I can reassemble it into a complete, higher resolution, picture?
Setting “Xparts” and “Yparts” in the render options is useless, in that it still needs to load everything before it begins to render the pieces, so it still crashes. As is the border. As is putting something in the way of parts of it.
Or, alternately, is there any way to decrease the number of faces per hair? I looked around for a bit, but couldn’t find anything.
Any ideas?