Own Build constantly Crashes with Particles Fluid(Subframes), Official don't

I have a Problem with my Build. My config is:

osx 10.7.3
cmake2.8-7 -> xcode4.1
10.7 sdk
gcc, g++, Release Build, Optimization Level 2, OceanSim, Openmp, OpenCollada, ffmpeg, quicktime, qtkit, CUDA 4.1 (without Binaries* sm_10,11,12,13,20,21)

with the simplest cube with particles, physics set to Fluid it works. As soon as i set Subframe to something different than 0 it crashes within first 50 frames (on different frames). Console says Abort Trap: 6. Debug the same. :ba:

I’m really getting pissed of. I apparently have this Problem longer (3-6Months?), but always thought blender was guilty. :wink:

I really have/want to solve this so i’d like to hear any Idea from You. PLEASE

I’m now gonna compare build-setting within own Blender and Official and try different setting and compile new and new and new… (That’s why i’d love to have some idea/starting Point where to Look at)

thanks for your time

bashi

Debug Console:

bpy.ops.screen.animation_step()
WM_operator_last_properties_store: storing properties for ‘SCREEN_OT_animation_step’
wm_event_do_handlers: pass on evt 273 val 0
WM_operator_last_properties_init: loading previous properties for ‘SCREEN_OT_animation_step’
wm_operator_invoke: handle evt 273 win 6 op SCREEN_OT_animation_step
Evaluate all animation - 13.000000
recalcob Cube
recalcdata Cube
bpy.ops.screen.animation_step()
WM_operator_last_properties_store: storing properties for ‘SCREEN_OT_animation_step’
wm_event_do_handlers: pass on evt 273 val 0
WM_operator_last_properties_init: loading previous properties for ‘SCREEN_OT_animation_step’
wm_operator_invoke: handle evt 273 win 6 op SCREEN_OT_animation_step
Evaluate all animation - 14.000000
recalcob Cube
recalcdata Cube
Abort trap: 6
logout

Blender Official:

>>> bpy.app.build_system
b’SCons’

>>> bpy.app.build_cflags
b’-DPARALLEL=1 -DWITH_QUICKTIME -DUSE_QTKIT -DPARALLEL=1 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.5 -pipe -funsigned-char -fopenmp -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE’

>>> bpy.app.build_cxxflags
b’-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.5 -pipe -funsigned-char -fopenmp -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.5 -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE’

Own Build:

>>> bpy.app.build_system
b’CMake’

>>> bpy.app.build_cflags
b’ -fopenmp -msse2 -msse -pipe -funsigned-char -DGHOST_COCOA -DUSE_QTKIT -Wall -Wcast-align -Werror=declaration-after-statement -Werror=implicit-function-declaration -Werror=return-type -Wstrict-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings’

>>> bpy.app.build_cxxflags
b’ -D__STDC_CONSTANT_MACROS -fopenmp -msse2 -msse -pipe -funsigned-char -DGHOST_COCOA -DUSE_QTKIT -Wall -Wno-invalid-offsetof -Wno-sign-compare’

(Don’t know why stuff like OceanSim isn’t listed in mine, it is on like other setting in first Post… wonder :wink: