I have a Problem with my Build. My config is:
cmake2.8-7 -> xcode4.1
gcc, g++, Release Build, Optimization Level 2, OceanSim, Openmp, OpenCollada, ffmpeg, quicktime, qtkit, CUDA 4.1 (without Binaries* sm_10,11,12,13,20,21)
with the simplest cube with particles, physics set to Fluid it works. As soon as i set Subframe to something different than 0 it crashes within first 50 frames (on different frames). Console says Abort Trap: 6. Debug the same. :ba:
I’m really getting pissed of. I apparently have this Problem longer (3-6Months?), but always thought blender was guilty.
I really have/want to solve this so i’d like to hear any Idea from You. PLEASE
I’m now gonna compare build-setting within own Blender and Official and try different setting and compile new and new and new… (That’s why i’d love to have some idea/starting Point where to Look at)
thanks for your time