He is now requesting his own Blender branch amid 2.8 reaching feature-freeze.
The following is the long list of useful features he plans to add to Blender’s sculpting module.
Among the features, a better remesher, node brushes, the ability to vertex paint and sculpt at the same type, a “posing” transform tool, and even an entirely new data structure for things like optimization.
The Blender devs. should listen to him and provide him the branch, as a dev. team like this does not come around often. This is a good opportunity to have a supercharged feature-set for sculpting and painting and the community should have him fully