The big Blender Sculpt Mode thread (Part 1)

Hmm, either I did something wrong, or the example implementation of the qex preprocessing step, the mixed integer quadrangulation, is … well… suboptimal… lol. Doesnt really look as “advertised” here

(pick the “9boomes” models and “Mixed Integer Quadrangulation” there)

I get already a very badly looking result with a simple cylinder. Quads are not aligned to the curvature at all:

So imho the fact that it is crashing a lot, and becomes very very slow with higher poly counts, and produces underwhelming results (especially the last point doesnt justify high processing times) makes me a bit disappointed about that library / implementation.
But the crash problems may also be somewhere in my code, calling the library.

I hope my attempt getting it running (not speaking of “working” here) was no waste of time…

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