Pablo’s Patreon page.
The following is the long list of useful features he plans to add to Blender’s sculpting module.
Among the features, a better remesher, node brushes, the ability to vertex paint and sculpt at the same type, a “posing” transform tool, and even an entirely new data structure for things like optimization.
Pablo is currently developing in a dedicated branch provided to him by the BF. This is a good opportunity to have a supercharged feature-set for sculpting and painting and the community should have him fully