The big Blender Sculpt Mode thread (Part 1)

This touches something I can’t help feeling for quite a while now: since Blender funding and the amount of active developers started skyrocketing with the 2.8 release, I think Blender development has lost a clear and coherent direction. It’s as if Blender has been injected with steroids and its muscles are now growing out of control. I’ve got that feeling particularly when looking at Sculpt Mode, where quantity seems to overrule a fine-tuned implementation with well thought-out usability.

Of course, Pablo is a genius and he’s the saviour of previously long-dormant Sculpt Mode progress, but I think it would improve the Sculpt Mode experience if a few more artists next to Pablo would be actively asked to participate in how tools and functions could be made more user-friendly, so Sculpt Mode can turn into a fluent creative experience and a true joy to work with. Right now I’ve got that feeling when working with ZBrush, but I’d cheer if Sculpt Mode would offer the same level of pure sculpting joy.

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