Pablo Dobarro's master plan for sculpting and painting, development news

Not there yet…
https://developer.blender.org/D8019

Ah, thanks!

OK guys, please wrap up the developer salary subtopic and head back to Blender sculpting, thanks!

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This is an amazing brush, when i saw it, i couldn’t stop dreaming of a modifier version too, to make it possible to animate snail eye or remake the effect of soft robot eversion and retraction for exemple, from an already modeled and sculpted mesh.

Do you guys know if there are any plans for the symmetry to work with modifiers? Or for the modifiers to work while sculpting…

The off-topic developer income sub-discussion has been moved to a separate topic. Feel free to continue the discussion there, thanks.

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Pablo made a new patch for the Sharpen filter that is adding the ability to sharpen high frequency details in a different way from the current iteration.

https://developer.blender.org/D8447

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Nice. Can I get that in a brush? Gib Amplify Brush pls.

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It’s patches like these that make me appreciate Pablo all the more and his dedication to fixing annoyances that Blender has had for a long time. He just dropped a patch where the Lasso Mask and Box Max are getting a Front Faces Only option to prevent the tools from masking stuff that is not visible to the viewer. :partying_face:

https://developer.blender.org/D8448

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Shhh… Don’t let pixo know about it… :smile:

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You mean like the Amplify Brush? :smiley:

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That’s from Ryan, right? I know he managed to hack something lol… But ZB proper still doesn’t have something similar… :frowning:

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That’s the one. Works pretty well. I suppose they already have Clay Polish, Mask by cavity/peaks and valleys/etc, and the deformation sliders to do it globally, and the various masking feaures to confine it to a brush.

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11 posts were split to a new topic: Autoremesher open source auto-retopology tool

Except they still have to get accepted, reviewed and merged and actually get IN Blender. Pablo does great, it seems everyone else lets him down with finishing the process and then no one goes back to it(I’m frustrated we still don’t have floating point brushes).

i quess it depend if Pablo is going to work on that or someone else cuz there is " Pablo Dobarro’s" in title :stuck_out_tongue:

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:slightly_smiling_face: I decided to open a new topic about Autoremesher, just to make sure. Anyone’s welcome to participate:

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even meh, C4D have this brush from beginning.

Sculpt: Use vertices instead of faces to limit the grids in each PBVH node

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