A medkit satchel:
High poly sculpted with sculptris.
A medkit satchel:
High poly sculpted with sculptris.
so much excellent work in this thread! inspirational. thanks for sharing.
thanks.
Shotgun - 884 faces
Wow. Thats really impressive. How do you make the textures? Are they hand painted or images?
That shotgun and revolver are SUPER awesome! Only crit with the shotgun is the stretched barrel texture.
Thanks guys. The shotgun barrel is kinda stretched, yeah. Didn’t realize that it had unwrapped it wrong until I was done texturing.
Stick O’ Dynomite - 61 polys
Not realtime, but there’s not anywhere else to really put this.
Bowie Knife - 102 polys
Handle sculpted in Sculptris
Rain droplet bead effect in glsl:
Working on a modular set of scifi corridor pieces.
Part of the high poly model:
The cube map I made for the background: http://i208.photobucket.com/albums/b...spacescene.jpg
Great stuff you have in here. Rain is really looking good. Corridor reminds me of Thron a bit, and crate is really looking pro - better than most assets in todays games. AO on crate is baked?
Yeah. The AO and normals were baked from a high poly:
woaaah kick-ass
those light rays look epic
nice work!
Boiler:
Volcanic lake:
Lab Desk:
Can you explain the reflectance map and how to use it?
also how did you do the glowy thing on the scifi crate?
that is cool. Love the boiler and the volcanic lake.