the address to the new pages starts at :
http://membres.lycos.fr/bobois/Tuts/uvmapping/uvmapping06.html
The url to the whole English part of the site is :
http://membres.lycos.fr/bobois/index_anglais.html
The new pages talks about :
-getting bump_maps, relection_map, alpha… the same way with uvmapped textures the same way as for all other textures
-how cubic projection works (less silly than it may look at first)
-how Blender wraps around images to form textures and a (hopefully) neat way to figure out what to expect.
-how to unscramble faces that overlap
-how to put all your textures on one single image and how to use it, why, whats gained and whats lost in so doing.
Hope you’ll have a fun time.