Update: this issue has been solved, build for testing is available here.
Reporting if the build works correctly is also good feedback so give it a try!
This should be pretty easy task to accomplish
RayPump is a Free/Pro online accelerator for Cycles (GPU driven). There are three main section of the service:
- Blender add-on (Python script)
- Separate, Qt/C++ RayPump client, for handling data stream;
- online GPU Render Farm software, that communicates with RP Client;
- The problem:
RayPump Client is independent of Blender, self running application, written in Qt. It is by design multi-platform, works on Windows, Linux and Mac OS. Unfortunately, there are some issues with the latest Mac OS X (Mavericks).
Since I don’t have a Mac computer (and frankly - much of time), I’d be happy if someone smart could help me out.
- The task:
What we need is a build of the RayPump Client (Release Pack for Mac, here’s the current version) that works with the latest Mavericks.
- Tools involved:
- Qt with Qt Creator;
- Git (on GitHub) - the source code of current RayPump Client is here;
- macdeployqt tool
The build that works on out-of-the-box Macintosh OS X Mavericks
- The payment:
Despite the undying glory and news spreading on the RayPump channels, the person who delivers working build will be rewarded with Render Points - a virtual currency that allows to run Pro jobs on the RayPump service.
Render Points have the real value - 1 RP = 0.01 EUR (so, one eurocent).
The price is negotiable, but it should be few thousands of Render Points.
If you are interested, check this thread on RayPump Talks for details.