Hello, I am a student and indie developer working on a 3D realistic sports game. I am looking to hire a tutor to help me with the following:
Hard Surface Modeling - Need to learn how to maintain clean topo, join objects cleanly with no hidden faces or double vertices.
Mesh Character creation - Human males/females with clothes and helmets/gloves/skates.
Preparing models for export with optimal UVs to be painted in Substance Painter.
Thank you for your time and interest