[PAID] Optimize real estate project for web

I am searching for a Blender technical artist / real-time 3D optimization artist to optimize an existing high-complexity real estate scene for WebGPU-based Three.js delivery using GLB.

The Three.js/WebGPU pipeline is already in place. This is not a modeling-from-scratch or rendering role; the focus is on optimizing an existing heavy Blender scene so it is performant, clean, and export-ready as GLB.

Required skills:

  • Retopology and poly reduction while preserving visual fidelity
  • Topology, normals, transforms, hierarchy, and naming cleanup
  • UV optimization, texture baking, and texture atlasing
  • Lightmap UV preparation and baked lighting/lightmaps where appropriate
  • LOD generation and material reduction
  • Draw-call awareness and compression-friendly geometry
  • Clean Blender-to-GLB export workflow
  • Familiarity with real-time/browser 3D pipelines such as Three.js, WebGPU, Babylon.js, PlayCanvas, Unity, Unreal, AR, or VR

Deliverables:

  • Optimized Blender file and export-ready GLB
  • Before/after report covering triangle count, vertex count, material count, texture count/sizes, GLB file size, and visual comparison
  • Notes on baked maps, lightmaps, texture atlases, LODs, removed/merged objects, and compression recommendations
  • Clean scene hierarchy with applied transforms and sensible object/material naming

Please include relevant optimization examples, ideally with before/after metrics, screenshots, wireframes, UVs, texture/lightmap examples, and real-time/web/game-engine output.

Contact me in dm, you can leave me your mail if more convenient.

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