I am searching for a Blender technical artist / real-time 3D optimization artist to optimize an existing high-complexity real estate scene for WebGPU-based Three.js delivery using GLB.
The Three.js/WebGPU pipeline is already in place. This is not a modeling-from-scratch or rendering role; the focus is on optimizing an existing heavy Blender scene so it is performant, clean, and export-ready as GLB.
Required skills:
- Retopology and poly reduction while preserving visual fidelity
- Topology, normals, transforms, hierarchy, and naming cleanup
- UV optimization, texture baking, and texture atlasing
- Lightmap UV preparation and baked lighting/lightmaps where appropriate
- LOD generation and material reduction
- Draw-call awareness and compression-friendly geometry
- Clean Blender-to-GLB export workflow
- Familiarity with real-time/browser 3D pipelines such as Three.js, WebGPU, Babylon.js, PlayCanvas, Unity, Unreal, AR, or VR
Deliverables:
- Optimized Blender file and export-ready GLB
- Before/after report covering triangle count, vertex count, material count, texture count/sizes, GLB file size, and visual comparison
- Notes on baked maps, lightmaps, texture atlases, LODs, removed/merged objects, and compression recommendations
- Clean scene hierarchy with applied transforms and sensible object/material naming
Please include relevant optimization examples, ideally with before/after metrics, screenshots, wireframes, UVs, texture/lightmap examples, and real-time/web/game-engine output.
Contact me in dm, you can leave me your mail if more convenient.