Frustrated with weight painting. With my ignorance of the details of how to do it really.
Auto-Rig Pro add on does a lot of the work but I’m finding things needing much modification of the weights. The facial rig will surely need much fine tuning. I’ll have to learn the how to’s of weight painting to get useful results. Just making a mess now. Not complaining about having to learn the tools though. That is an obvious necessity for CG.
I intend to learn rigging with the native Blender tools too and I’m starting to think that will be better than add on’s. There may be no gain over doing it “manually”.
Auto-Rig Pro’s rig allows unnatural stretching of the figure. That may be useful for cartoon characters but is harmful for a realistic character. Hopefully there is way to disable all of the “cartoon” features with a few clicks.
Blender (2.90) stinks for user interface regarding weight painting. Again, my ignorance is at work but I have to select each of thirty trillion vertex groups to determine what bones are weight mapped to what area? Insanity. The weight paint brushes move in a jerky strobe effect removing any useful feedback. Paint, wait, see result, repeat. Maybe my AMD FX 8320 and two 1070 ti’s is not enough power for smooth live feedback in this. Changing some settings could improve it.
Like many things in Blender, the learning curve is steep, the UI not great, but CG power awaits beyond these obstacles.