Paige Two, Learning Character Rigging, Animation, and more

Critique this. What can be improved? What is done right?

Blender 2.90, cycles, 1500 samples, auto sampling, 1440p.

I read that Europeans have 0.04mm to 0.1mm thick hair. Generally lighter hair is thinner and more numerous while darker hair is thicker with fewer hairs. She has 85K 0.1mm thick hairs. 90K would be more realistic. Eyebrows and eyelashes a little thicker.

The model is Genesis 2 transferred from Daz as are the textures. I applied the textures Blender style and used particles for hair, brows, and lashes.

For the no makeup look I used the appropriate Daz textures, natural eyelashes, and lower skin roughness for sheen. The eyebrows need a few scattered hairs to look more natural. I ran the dynamic hair simulation for a few frames so it looks more realistic.

The finished portrait remake will be very similar to the original linked in the first post. Blender/Cycles instead of Daz/Iray. That will be after rigging for posing and facial expressions.

Next I’ll learn about rigging, animation, and using mocap. I’ve done beginner things with that. Now to increase my skills.

Comments, critiques, advice always welcome.