How can I pick a mesh and scatter it as seen on the images about over certain area of another mesh? I don’t think grease pencil scattering would work that way.
How can I pick a mesh and scatter it as seen on the images about over certain area of another mesh?
You can do that with a hair particle system that is set to spawn Objects. If you want different meshes to be spawned, you can use “Group” to spawn all objects in a group - or you can use multiple particle systems for better control.
Probably google “instance painting blender” or something like that, there are tutorials for this.
I just manually duplicate and position them myself. It doesn’t take all that long just shift-D and positioning. L key works well to select floating geometry quickly too. I’m sure you could automate the process, but all the time involved setting things up to do so you’d probably already be done just doing it manually.
Do you know of any good tutorials on that subject? I only modeled and animated stuff in Blender. Never really got into texturing, particles and other effects.
Not really. There’s one longer video on it, but it’s for 2.49. Stuff has been moved around a bit since then. Imo you can probably just do a hair tutorial and then instead of using “Path” under Particle->Render you use “Object” or “Group”