Hey everyone,
I’m trying to paint a bump map on a model, I’m selecting a fill layer with a value of 0.5 so I can paint it up and down. But the issue is that when I select a 0.5 value on my brush, it paints a darker color, not the same grey I’ve selected.
Already tried changing color space to linear, sRGB, raw… Changing to float buffer didn’t help either. Also, my brush blend is set to mix, so it shouldn’t change color.
Here are some screenshots.
Edit [Solved]: Noticed that the issue couldn’t be replicated in a new blend file, so I’ve made a new one and appended all my objects back as they were. Painting now works as it should. Probably a bug from switching the same blend file trough some daily builds.